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Level Design Process on my PSX style action game

All assets are self-made with exception to the building models taken from the Modular Gothic City Asset Pack from the Unity Asset Store.
PSX style post-processing was achieved with the Haunted PSX Render Pipeline.

These sets of images detail the level design process of my game 'Lys' Nightmare' which I developed during my final year of university!

1 - I sketch out my rough concept
2 - I create a floorplan to better visualise the level in-game before I attempt to do so in Unity.

1 - I sketch out my rough concept
2 - I create a floorplan to better visualise the level in-game before I attempt to do so in Unity.

3 - Using the Unity plugin ProBuilder, I transfer my floorplan from paper to screen.

3 - Using the Unity plugin ProBuilder, I transfer my floorplan from paper to screen.

After my previous attempt I start over with a different approach, aiming for something more compact and "circular" in design, drawing players past shortcut opportunities as rewards for adventuring onward.

After my previous attempt I start over with a different approach, aiming for something more compact and "circular" in design, drawing players past shortcut opportunities as rewards for adventuring onward.

Here you can see me plotting out the level using the PolyShape tool in ProBuilder, afterwards I would be building on top of those foundations with the asset pack I had chosen.

Here you can see me plotting out the level using the PolyShape tool in ProBuilder, afterwards I would be building on top of those foundations with the asset pack I had chosen.

Birds-eye view of final playable level, the result was a much smaller but densely-packed level that was fun to explore.

Birds-eye view of final playable level, the result was a much smaller but densely-packed level that was fun to explore.

Close-up shot showcasing the latter third of the level.

Close-up shot showcasing the latter third of the level.

In-game screenshots from the player's perspective / Final Result

In-game screenshots from the player's perspective / Final Result